It had been identified through various forums and networks that there was a lack of understanding around the ethos of co-production & partnership working. Partnership members felt that they would like the opportunity to improve relationships with other organisations, extend community connections and as most organisations are extremely busy they would like to try and achieve this all in one go. So we had to look at how this could be encapsulated within a one-day event.
The Third Sector Interface has been successful in networking third sector organisations working with older people and managing a capacity building fund. However, few of these organisations were engaging with older people and in supporting older people in their own communities. Older people have their own network, Celebrate Age Network (CAN), which engages with older people to inform service providers. Their work does not include ongoing community capacity building. Older People were not having enough opportunities to be involved or have a say in their local community. There are not many community based services for older people and where they exist they are not well connected to networks of support. There was a need to identify local need and assist in enabling local responses. Additionally a bridge was needed between local community groups and the wider Third Sector.
Very few patients had an anticipatory care plan in place should they become unwell and none had a plan should their informal carer become unwell or unavailable. There were often separate plans in both Health and Social Care and sometimes access to the required information out of hours was difficult or the information just unknown, potentially resulting in short term care home admissions and avoidable hospital admissions.
The Golden Games in Aberdeen City won the 2013 UK Award for Health & Wellbeing at the Association of Public Service Excellence.
The Golden Games tackled attitudes about what older people can still actively participate in, linked participants into ways to continue activities sustainably and at little or no cost. In particular the Games included teams of participants from nursing homes, to underline that, in principle, nobody was too old/too frail to participate. Some participants were carers who received indirect support from participation.